Micro Pipetting
Programmer, Illustrator, 3D modeller and Animator
This project considers the challenges and opportunities facing the teaching of procedural skills in Virtual Reality (VR). A critical evaluation was performed on a virtual learning environment (VLE) for teaching procedural skills which was stipulated by our problem statement "Does hand-worn input controllers with a high level of execution and force feedback have an advantage over traditional handheld controllers with a lower level of execution and vibrotactile feedback for transfer of procedural skills to real life?''. To answer the problem statement we evaluated the efficacy of learning transfer between two different treatment groups in the VLE where: (i) a Vive Controller or (ii) a SenseGlove DK1 was used. The goal was to teach forward-pipetting which is a technique that allows precise measurement of aqueous solutions such as buffers, and diluted salts. A between-subjects design was applied to prevent carryover effects from confounding the independent variable.