KlimaKlar

Role: Programming, Shaders, Graphic Design
Project Overview
You may have heard about the various challenges that come with climate change. But what does this mean for Odense? This means, among other things, that we must prepare for more heavy rains and periods of very wet weather. Therefore, we must equip the city and adapt to the climate of the future. We call it climate adaptation. In this app you can see where the water collects when it is seriously down in rods. You can also try being a mini-town planner and take care of the rain on your way.

You will be introduced to the term "rain event" when using the app. Here you have to choose between a 10-year rain, 50-year rain and 100-year rain and simulate how much rain should fall over Odense.

https://play.google.com/store/apps/details?id=com.Virsabi.Klimaklar&hl=en
My Contributions
- Introducing the organization to Github
- X-ray shader implementation using stencils
- Water shader for 3D map based on gradients.
- Wave shader for load animation.
- Implementation of main code architecture based on scriptable objects
- Implementation of mobile multi-touch system for object manipulation
- Mapping of real GPS coordinate to object space for 3D map using linear algebra.
- 3D modelling and animation of "I am here" pin.
- Optimization of 3D map
- UI design in Illustrator
- UI implementation in Unity

Screenshots

Mockups