Jabra Get the Basics Right

Lead Programmer, UX, UI designer and programmer
Summary
In colaboration with Jabra, we developed a VR based training program where users can learn how to install their products. This program will help Jabra employees learn how to install and use their products and will reduce the time it takes for new employees to get up to speed. During the training program the Jabra employee will be able to choose between basics and advanced setups. The application uses a Quest 2 headset with controllers and microphones to simulate an authentic experience.
Software used
Unity, Photoshop. Illustrator, Blender 3D, Audacity
My Contributions
- Lead programmer in charge of the architecture and deligation of tasks, code review.
- Implementation of a custom node-based narrative system that is capable of generating dialogue audio and manuscripts (.docx) directly inside Unity.
- Implementation of a custom audio manager system that integrates with the node-based editor.
- Design of the user-experience
- Optimization of assets to make proper use of UV space and reduce light artifacts during baking.
- Shader programming for UI (procedural shapes).
- Custom system for plugging in cables in a generic way by defining connector types and input types.