Black Scarab

Programmer, Illustrator and 3D Artist
In this project we investigated a proposed augmented reality system, with two types of visual cues, known as ‘Look’ and ‘Go’. 'Look' cues that inform participants where to direct their visual attention and 'Go' cues that inform about where to stand to trigger interactions. We evaluate our design on a proof-of-concept narrative experience called ‘Black Scarab’ which situates users in an ancient Egyptian exhibit. In Black Scarab, users are encouraged to explore and learn about the virtual exhibit by using their smartphones to find clues around the exhibits. 
Finding clues unlocks narratives that hold the knowledge about a particular feature.  To initiate interaction, the user walks up to an exhibit. The system senses that the user is nearby and imparts the location context to the system. Visual cues are now shown indicating where to interact. To unlock the narrative, the user must follow the footsteps and frame the circle on the screen. 


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